Retro 1990s business game cyprus-boardgame about culture,commerce,trade& tourism
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This game relies heavily on luck, but also requires tactics and strategy.
Business Game Cyprus was published by BEM SA Holding and printed in Geneva, Switzerland, in 1995.
It is now a collector's item for board game fans.
In like new condition, 100% complete
NOW ONLY €69,90
L4
Rules of the game
1. Each player takes two chips of the same color and places them on the Start field of the color corresponding to the chips.
2. Each player takes 20 cards of his color and collects them into five sets according to the company trademarks.
3. The first person to assemble five sets starts the game.
4. The goal of the game is to be the first to place your "companies" in the best locations on the board. The value of a "company" location is calculated according to the diagram in the instructions.
Example (top image): field "A" is valued higher than field "B", and, accordingly, "company X" is more valuable than "company Y" (bottom image).
Simply put, "companies" located closer to the center of the playing field are more valuable and score more points.
5. The game is played with two dice. Each number corresponds to one of the pieces. Example: if a player rolls the dice and gets the numbers 2 and 3, one of their pieces must move two steps, and the other must move three. The player chooses the moves of their pieces. The game begins on the "Start" board, with pieces moving horizontally and vertically along the edge of the board. Players can choose the direction of their pieces' movement (up/down and left/right) and change it during the game.
6. Once the move is made and two pieces have taken their places on the board, the player can do the following:
a. Place a card with an image of a part of the “company” on the playing field;
b. If the location for a card is unsatisfactory, you can reroll the dice. This is allowed up to three times; if the location is still not good enough, you can skip your turn;
c. If one of the player's cards is already on the board, it can be turned around or replaced. A card can only be turned around if the markers point to it.
d. If an opponent's card is on the board, the player and the owner of the occupied board must roll the dice. The player with the highest score wins. The loser must give way to the winner and, if necessary, remove the card from the board.
When a turn is completed, the dice are passed to the next player. After the dice have been passed, no changes to the positions of cards or tokens are permitted.
7. If a player rolls a double, he can take a turn and then roll a special die.
a. "Laughing Face" - Move both tiles to any location you like. This allows you to choose where your card will be placed. At this location, you can also turn the card over or remove it.
b. Extra move.
c. "Sad Face" - you will miss your next turn.
8. As soon as one player has completed building five "companies," the game is over. Each player begins counting their points (see the image below). Only fully completed "companies" of four cards arranged in a picture are counted.
The player with the most points becomes the winner and the best entrepreneur in Cyprus. Good luck in the game!